A Unity implementation of the Sugarscape model exploring emergent behaviour, culture, migration, reproduction, and pollution.
Summer build of sugarscape model from Growing Artificial Societies, written using Unity.
The project implements life, death, reproduction, genetic offspring, inheritance, culture and pollution. Below are some screenshots of how they look in the implementation.
The terrain switches between one half growing back fast (summer), and one half growing back slow (winter).
As agents consume sugar they generate pollution. Below is an image of the raw pollution levels, along with an image of the ration of sugar to pollution levels.